Tenochtitlan (wip)

Yeah, this might be worth it :thinking:

Especially with the :sparkles: c o r n :sparkles:

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Is that a particle system, displacement or something else?

Oh, it’s stacked planes, sometimes called “shell”.

Something like this I suppose:

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Brilliant! I would never have thought of doing this.

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Some work on the Aviary, Zoo and Gardens


These were fun to do, but there’s very little info on it.

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Not dead!

Here’s some work on the shores, making them a bit more alive.



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Photographic quality!

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I had the hardest time making the other cities - the ones on the shores and the islands - work.
The problem is that I didn’t want to spend too much time on them, because they are just for distant shots, but they couldn’t look too bad either.

This is what they looked like:

Pretty awful tbh. No detail, just some squares with houses.

tmp

The trick turned out to be the recursive subdivision trick.
This allows me to blot down little squares where I want neighborhoods to go, and it turns them into smaller plots of land. Good enough for me!

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Here’s a comparison between input and output:

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Using the same system for the smaller islands.
Before


After

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More amazing work!

I know this is a selfish request, but would you consider doing some YouTube videos going over some of your techniques? You’ve come up with some groundbreaking methods for creating amazing realism. I know I and others would benefit from more detailed explanations of how your stuff works.

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Thanks @Mark06GT :grin:
Perhaps when I’m done I might go over some details :slight_smile:

I was unhappy with the reeds, a real eye sore. I re-did them, this time with the 'ol stacked plane method (like the farmlands)

I think they look decent now?


They have a bit more definition, and work better under different lighting conditions.
They look fluffier too, which is nice.


Now I have the confidence to get a bit closer to the reeds, should allow for some cool shots!

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Thanks for considering the tutorials. You’re layered vegetation technique is so convincing. I would love to use it in my work some day.

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I’ve committed to the new reeds method.
Made a little Geo Nodes to convert from one to the other.

Geonodes + attributes + shaders is stupid powerful :muscle:


15 stacked planes to make for a simple volume effect :slight_smile:






Looks decent at different times of day.

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Not to speak of that subtle water surface perturbation

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May I ask, how did you do the river?

I started on a castle-like environment scene some time ago, and I still struggle with combining large scale detail (e.g. soft sloping plains where not much is happening) with small scale detail (e.g. a river bed, that needs a clear cut border to the surrounding terrain). You seem to have a separate water plane in this picture, but if I am not mistaken it has both the river as a texture in it, and the flooded/wet banks of the river? That looks really intriguing - and realistic, from that distance. Also, did you sculpt the river bed or is it a cut out, or some kind of GN-generated displacement?

Sorry for bothering you with questions :slight_smile:

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The rivers lay on top of my terrain, which works in my case.
They look mediocre up close, like this:

This is the geo:

I drew them with the curve brush, and generate the river mesh + some trees using geometrynodes.

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Well, mediocre is in the eye of the beholder, and for what its worth this beholder here is impressed. I tried a similar technique once before, but I never got it looking quite so good. I think my problem was, that I generated both the river plane and a river bed using GN-booleans, but this failed horribly as soon as there was a curving downwards slope, then the water plane would stick out. But you seem to have a material that fades to the sides, while getting these nice darker embankments, I like it a lot!

Thank you for your time and putting up all the images!

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yes, there is a bit of bumpmapping involved for the borders.
An important thing I forgot to mention is that shadows are disabled for this mesh. This way it is not obvious it is actually “floating” above the terrain.

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It’s done! It’s out there!

When I find the time I’ll do a proper Finished Projects post.

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