This is a rework of my last work, and also a part of my one-man-made short.
The goal was to update my whole workflow in 2.9, and it was pretty successful.
As always, everything was created with blender.
Hope you like it, and I would be grateful for your feedback.
This is basically feature film quality - nice work! Her hair is perfect, and the environment is gorgeous. And thanks for including the wireframe for the face (I love wireframes).
Since you asked for feedback, I can think of only one way to improve it: your skin looks great, both texturing and shading, but the SSS effect is resulting in too strong a glow at her nostrils when she’s lit from the side. She looks perfect in the face render though. If you use a SSS strength map, I would give it a lower strength in that area, otherwise, maybe lowering the red value in SSS radius would help, or slightly lowering overall SSS.
Thank you for the kind words! And I really appreciate your feedback.
I think that happened because I wanted to emphasize the sss effect on the thin areas of the skin, and I think I went too far on the region as you mentioned. I will consider that in the future. Maybe I should reference some photos in similar situations to make it look more right. Thanks again!
The most beautiful model I have ever seen and the landscape as well. A new high standard for us creators in the blender. I love that combination of clouds that look like they were drawn in traditional oil paint and a model of a girl who is stylized but convincingly realistic. The vivid colors tone are beautiful. WELL DONE
Thank you so much. You’re too kind.
Stylized realism that you mentioned is what I’m chasing for.
But I think I’m still trying to get out of the uncanny valley.
I’ll do better next time to deserve what you said. Thanks again.
Just awesome! The only thing that is off to me is the smile in the end. Seems a little creepy (feel-the-pain-harold-esque) to me. I think the eyes should be more open, show more excitement there. But to be honest, though, I was more focused on the gorgeous cloth anyway.
Honestly, while the smile is a little off, it’s definitely not bad. Big smiles like this are REALLY hard to get right, and you’re actually very close. I mean, we’re talking about an expression that’s hard to fake with our actual physical faces.
If you’ve ever heard of the Manuel Bastioni Lab add-on (it’s a popular free character creator), I think this open smile looks better than the one built into their character.
Thank you for the positive opinion. Appealing facial expressions are always subtle things to make right. It was especially hard to me because it was a combination of several shape keys. But, it was my first attempt of facial animation, and I’m sure it will be better next time. Thanks again for your feedbacks!
While it is extremely hard to find any fault at all with what you have done, you might want to have a look at this reference and compare it to your smile.