I’m having trouble getting my texture painting to show in my final render, but I don’t know what I’m doing wrong! I’ve unwrapped the uv, created a new brush, but for some reason it still doen’t work!
This is how I tried to create my texture brush (Skip to 11:15)
Thank you! That seemed to work after saving the updated image.
As a follow up question, do you know an easy and simple method to change the material of ONLY the black area? Say, If I wanted it to still be the same color, but not shiny, as if the shine was rubbed off on that part of the metal.
You’d have to set the black part as a mask, I assume, but I’m far from an expert on node setups. I put this together a couple of years ago… I can’t recall the original author, but I got the content from the Blender Stack Exchange, so I hope the creator doesn’t mind if I post it here.