Thanks for being here! Follow the development of TextureSynth — a procedural texture generator aimed at real-time designing and utility of textures directly inside Blender.
Vulkan-powered compute GPU backend.
I’m building this alongside work and life, so progress may be gradual — but I have big plans for where this could go.
Ships with 14 nodes, my focus is still on getting the core mechanics right. Nodes are just .glsl files — the community can add more faster than I can alone.
noted. still expanding the backend for baking atm, the workaround for now is to manually save the image on the active node or rename the TS_Preview2D texture. Thanks!