TextureSynth - Procedural GPU Texture Generator

Helloo :wave:

Thanks for being here! Follow the development of TextureSynth — a procedural texture generator focused on easy, fast & flexible designing, real-time iteration, and utility directly inside Blender.

Vulkan-powered GPU backend for real-time node evaluation.

I’m building this alongside work and life, so progress may be gradual — but I have big plans for where this could go.

You’re welcome to share ideas!

5 Likes

Rough around the edges, but already fun

7 Likes

The system is handling graphs well so far, so I’m moving on to mask-aware blending and multi-channel outputs

7 Likes

I’ll try to get a beta version out tomorrow for you all to try. Just need to wrap up some backend work, maybe add more nodes, and polish the UX a bit.

2 Likes

Beta is live! Your feedback shapes what comes next!