I wanted to know how would I texture a model like this after retopo:
I am unfamiliar with the workflow.
The detailed threads/stitching should be a different color. I can bake the details into a normal. But how can I then texture paint it in the low poly as the threads wont be present there. What is the workflow that is normally used. One solution that I can think of is that I vertex paint the sculpt and bake a diffuse map too but this does not seem right.