Thanks to Your Help Fractal Voronoi Noise Was Added Into Blender!

The functionality seems useful!
With that being said, it doesn’t seem to add something that wasn’t possible before, it just makes it more convenient. This is a good thing of course – but I never had any problems layering noises on top of each other – which is usually really straightforward and flexible in node-based systems.

What’s really tough to do is generate a procedural Voronoi with varying cell sizes:

I’d love to see a solution to that.

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