The Barbershop Project

This project is a collaboration with Adobe Substance, based on the Barbershop concept by the artist Nikolai Lockertsen. It’s the sixth installment of the series. In this project, I tried a lot of new stuff, like Hair Particles using Medusa Nodes, Geometry Nodes, Render Passes, and Light Groups, among other tools and methodologies.
For those seeking to gain insights into the process, I’ve made a guide of the basic workflow on my webpage. Also, there is an Adobe Substance Magazine Article highlighting the collaboration of the Barbershop project. Check them both out if you are interested in the workflow.

Adobe Interview:

Workflow Guide:


The Barbershop Final Scene


Cabinet Macro


Cabinet Close Up


Samurai Close Up


Client Side Shoot


Sword Swirl


Client Close Up


Clay Render


Render Passes and Light Groups

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Bravo! :clap: Is this inspired by the Agent 327 scene? I love it.

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I would love that! But I’m not sure, The concept is pretty old. But as a Blender Artist it is nice to have a personal barbershop project :grinning:

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This is soooo cool ! I’m feeling quite far away from my personal barbershop project !
Well done !

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Thanks @sozap ! I’m glad you like it!

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really fantastic project and tutorial!

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Thank you @kreed !

Absolutely hilarious and brilliantly executed! Gorgeous work!

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Thank you @jimplex ! Humor definitely helps a lot

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I featured you on BlenderNation, have a great weekend!

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This is so cool! What a dynamic scene! I love all of it! The poses, the modeling, the lights and colors! Awesome! REally cool!

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Stunning result.

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Woow this Is amazing!

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Thank you @jeremypajot.art I appreciate it a lot!

Thanks @pafurijaz !

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Thank you @Pabloncho.Works

Thank you Bart! Its an honor!

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Amazing, you’ve made a really great job! Congrats!!! :+1:t2:

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Thank you @dandi_boy!

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This project is amazing. Did the client survive?

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