The big Blender Sculpt Mode thread (Part 1)

Wont work because he wanted to fix a bug with it… Relaxing poles is not working really and he first wants to fix it before commiting…

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Nice. It reminds me of the Move Elastic brush and the Equalize Surface Area function in ZBrush.

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Sorry, I’m an old Max vet and quite new to Blender, not quite up to speed on different builds and branches by individuals. Are all the tools in this thread in a single branch, or are they all different builds/branches by different people with different tools/features? I’m particularly interested in testing out the voxel remesh modifier. Can anyone kindly point my to the relevant link?

Thanks.

Keep an eye out here for any new builds. They all come from the same branch but different people are building them.

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Great. Thanks mate.:+1:

Unfortunately the voxel remesher might not work at the moment because of one of the library (libQex) that is not available for windows. (I think it is only for the remesh modifier)

OK. Thanks. Is that just a temporary thing? Are all those examples above in this thread - circa April - using an earlier build?

I think it is a temporary thing, maybe @scorpion81 can tell you a bit more about it. But appart from that, all the rest should be in.

Yes the examples from earlier use an earlier build :confused:

Hi. You meant Quad remesher, right?
In linux I have not been able to compile with libQex, but it only limits me in the possibility of using Quad mode.

Hopefully. It looks great. That latest build won’t extract. The blender.exe is corrupted. I’ll probably just wait then, as the voxel remesh was the main feature I wanted to test. :+1:

Redownload, the file is okay.
And by the way, the voxel remesh is working, it’s just the quad option that isn’t.

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Ah yes indeed, haven’t tried it for a while :slight_smile: Thanks !

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Mesh Filter: Initial work for relax mesh filter
https://developer.blender.org/rB303cee750ed91240d3838b03e1cef1c8e455870a

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Just updated the build :slight_smile:

Edit : But same thing it is not done yet, so it is not in the interface.

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Mesh Filter: Multithreaded initialization and masked node filtering
https://developer.blender.org/rBc8ce96b1a2793eff885d6ed833bc76e5f364b773

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Sculpt: Mask by color operator
https://developer.blender.org/rB6e558c84e495c107a6a0bffce48144ee0371408e

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https://mobile.twitter.com/pablodp606/status/1128651697725820933

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13M? what kind of sorcery is this :smiley:

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https://mobile.twitter.com/pablodp606/status/1128735160424333312

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Cool stuff… Any new builds?