The big Blender Sculpt Mode thread (Part 1)

If everything is in one single mesh, shapes like fingers in one hand could fuse if they come too close.

Voxel remeshing enables a sculpting workflow where smaller shapes are merged with larger shapes. Is there a need to keep everything in one single mesh?

I too await better intelligent remeshing function/solution upgrades to speed up game asset development, even 3D printing would benefit from it depending of what you do.

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Maybe the Voxel Mesher modifier might give you more control when merging separate objects… (If it ever lands in master (big if right there))… IIRC it was able to merge separate objects with different voxel sizes?.. :thinking: hmmm…


Too bad such a great feature is dying like that…

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  1. Good idea, i have done this before but the problem appears when i made the big shape in wrong way then it will be pain in the ass fixing the bad shape in hi res. The remesh modifier is not practical for me as i cant predict how dense the mesh wil be as there is no grid line indicator like “shift + R” in sculpt mode.

  2. i’ve done this too for fingers stuff.
    Though as for number 1,2 are do able

  3. I am a fanboi of voxel remesher i used it all the time :stuck_out_tongue: just like pablo guy. But definitely will do your suggestion!!

Actually the major problems with voxel remesher is pointed out by leonard. Working on teeth, fingers those things are pain in the ass when i do them in low res. Here is the quote


i thought voxel remesher can do the same like ZZzzz’s Dynamesh i was wrong :confused:

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Does anyone have an issue with the “spacebar” menu disappearing too quickly after triggering with the space button in Sculpt mode? I sometimes need to press on space couple times to keep the sculpt brushes floating menu open and be open on the screen properly to make pick a sculpt tool. I am wondering if anyone has a solution to this. It is interesting that Quick Favorites does not suffer from this issue.

I am puzzled by this behaviour as someone who developed couple plugins that utilizes shortcut call to wm.call_menu_pie

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That thing is meant to be used like a pie menu… Press and hold the spacebar, mouse over some brush/tool (no clicking) and then release…

If you want to use it like a regular menu, you have to set it to something other than “Press”…

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Doesn’t sound familiar to me.

Related to this subject, I can recommend this new add-on:

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One thing that I’m willing to see implemented is a better tool for sculpting and painting trim/seam textures. The rake option doens’t work really well.

That was my guess too but the thing is sometimes it stays open after triggering and does not disappear like a pie menu. I will try your recommendation.

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Yeah, it stays open if you mouse over a brush/tool that was already selected… Not sure if that’s a bug or not tho…

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As far as I understand it, it has to do with the behaviour of popups, pie menus, etc. They can’t exist offscreen (even partly offscreen), so sometimes when the menu is long, it won’t spawn exactly under your mouse cursor, but be offset by some amount so that it fits within the Blender window -and since these menus auto-validate when you hover over an unselected item (as @TheRedWaxPolice said) and release the key, this all happens in the blink of an eye. Here’s my bug report from 2016 : https://developer.blender.org/T49029
(award tokens if you want to see this resolved! not sure it has any impact but hey)

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This guy is like the second Pablo but for addons, i like how he thinks/develop :wink:

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I’m really lamenting that there isn’t a “Hide stencil overlay during brush stroke” option when you’ve got a texture mapped to the Stencil mode in the brush’s settings.

image


-Edit- Actually I’m dumb as a box of rocks. This option does exist but it’s in the Cursor section of the brush settings, not the Texture settings. It’s the little paintbrush on the right side of the opacity slider.

image

I think that 1. the location of the setting, and 2. the fact that it’s an icon and not a readable text label next to a checkbox (meaning you have to mouse over the icon to know what it does), and 3. the fact that it’s called “Override Overlay” instead of something intuitive like “Hide during stroke” makes the feature less searchable, all of which makes it a bit hard to discover.

I don’t think I would have found this if I hadn’t asked around. I even searched around on google, on youtube, and in the Blender manual and didn’t find what I was looking for because because I was searching for ‘how to hide a stencil’, not “Override Overlay”. 3 people I asked didn’t know how to do it and I was lucky that the 4th person did.

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This is absolut pain. I use CTRL + Spacebar to, after some time i understood the menu disappears if i move the mouse/stylus… The “trick” is to get the stylus higher out of the wacom range them press the shortcut…

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ahhh i was gonna post it lol…

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Obviously this looks great… but I’d like to see more important improvements rather than cloth brush stuff. I mean manipulators, brush palettes, layers, etc.

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Yeah, we are all waiting for the basics… :wink:

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