If you look at Blender modules as a whole, it’s apparent that sculpt & paint is exactly in right place in terms of allocated resources from BF.
Render & Cycles module got 4 fulltime BF devs, by far most out of any other module. Is it too much? Not really.
- First, there are definitely more people using Cycles than sculpting. And well, if you’re sculpting good chance you’ll render your work anyway.
- Second, there are a lot of 3rd party help. AMD, NVIDIA, Facebook all allocate their own resouces to contribute.
Geometry Nodes got 3 fulltime people (well, Dalai is not coding much lately, but design decisions is very important right now). Is it too much? No.
- First, it is very young development. Opening up lots of opportunities, hence bring a lot of value. So temporary allocating more devs is fine for now.
- Second, it’s very clear people are interested in it because there are a lot of contributed code by volunteers. We can’t say there is industry support but “industry” is only part of Blender userbase, not a whole. So to match supply of code and feedback there must be enough core devs to review code and such.
Animation & Rigging got 1 developer from BF maintaining it. Not much, but (hopefully) with Animation 2022 project it’ll change to 2 developers.
This module gets lots of industry support too, in terms of code or close feedback.
You get the idea.
And what entire Sculpt, Paint & Texture module got? One fulltime dev, one volunteer who doesn’t want to pay for other software. Before there was Jeroen who managed module, or BF allocated Sergey to help with multires.
Is it enough? Yes. Those are people who know what to do and how to do it. They’ll do it - eventually. But allocating more resources from BF - well, it’s not a waste, but you can find more pressing issues so that your investment will bring more value (for example, hire person for developer community coordination).
And while there are a lot of passionate people who love to use sculpt and such, if there is no 3rd party direct support, or industry support, or people motivated enough to contribute code (again, for now it’s one person) - then there really is no justification for BF to conclude there must be more support from their side.
So my conclusion is this: from BF perspective at the moment Sculpt, Paint & Texture module is small enough to only need one fulltime developer and big enough to demand at least one. Whoever think it deserves more have freedom to contribute any way you think is fit.