I feel some in this thread have a bit of a one-sided, biased view of this whole ‘do the devs ever listen to the artists on not’-question.
There seems to be an imho inappropriate amount of frustration and negativity in the reception of the development taking place.
Now I’m by no stretch trying to say you must not be critical of development decisions. But I feel the discourse in this thread is quick at getting the pitchforks and torches out, if something can be even vaguely interpreted as steering in an undesirable direction.
On the other hand, if development (even with regard to the very same concept or possible feature) steers in the right [read: desired by the critics] direction, nobody on this thread ever looses a single word about it. They just take it for granted, it seems, in some very self-entitled manner, I get the impression.
An example: There was quickly a lot of hysteria in this thread as soon as some statement from the devs could (if ever so vaguely) be interpreted as them (the Blender devs) opposing the idea of ‘sculpting and painting at the same time’, in a single brushstroke:
Being able to sculpt and paint at the same time is a very nice quality of life change and you want to remove that for a system that is “less complicated”? You’re just pulling my leg now.
From where all this hope is coming from?
There are no indications or plans of leaving vertex colors in sculpt mode AFAICS… or there are?
Now, if a miracle happens and they decide to leave vertex colors in sculpt mode and add back the ability to sculpt and paint at the same time (yes, it was already possible, but the feature was removed, idk why) then great…
But until then, this is what it is…
UI team happened…
For them, “sculpting and painting at the same time” is some sort of “corner case use-case” and it would just clutter the sculpt mode’s UI… can you imagine that?
And boom, just like that we lost a very valuable feature…
With that said, why does nobody aroud here seem to acknowledge the fact several statements in several recent ‘Sculpt & Paint’-module meetings quite clearly and unambiguously seem to indicate (if not outright verify) the official plan is to eventually support the feature of ‘sculpt and paint at the same time’ and not to completely rip out all painting abilities from sculpt mode alltogether:
- Color attribute painting might just as well stay also in sculpt mode. UI/UX just needs more attention still
source: 2022-4-13 Sculpt/Texture/Paint Module Meeting
- T97957 Sculpt Mode Painting
- Decision needed if we keep painting tools in sculpt mode
- For sculpt and paint at the same time absolutely necessary
- We agree that sculpt mode could override the color setting without changing it
- It could be done in a similar way to dyntopo, as a toggle
- Enable Canvas either manually or once painting tools are excecuted
- Making a painting tool active will at least turn on color attribute shading for as long as the tool is active
source: 2022-5-11 Sculpt/Texture/Paint Module Meeting
Why Sculpt Mode should keep Painting Tools
While Sculpting almost any kind of asset, colors will become important at some point. It is often a basic part of the sculpting workflow to add colors to your model and since the new painting tools run directly on the Sculpt Mode code this is easier and better performing than ever.
While freely sculpting any asset the form could change drastically at any point, which could mean that the colors won’t match any more.
As a result it is common to switch between sculpting tools and the painting brushes very regularly.There is also the advantage of using the “Mask by Color” tool in Sculpt Mode to create a mask from the active color attribute.
This tool can be used repeatedly in a short span of time and switching modes for that purpose would be frustrating.A likely future addition to the sculpting toolset will also be to add a color input to most sculpting brushes.
This will allow the user to sculpt and paint in a single brush stroke and colouring their asset faster and more intuitively in the process.
For sculpting with texture masks this feature would be especially useful and could skip a lot of time spent trying to paint colors that match the sculpted shapes details.
source: T97957 Sculpt Module Painting
So in the light of all this, the question is: Can we strive for a more balanced discussion?
greetings, Kologe