Are all the new brush improvements a part of the commits to master as well? I really need the improved Scrape brush among others (i.e. Relax and Orco Draw), since they are either a much better version of the original or fill a need that the current tools simply lack.
Even the patch doesn’t work on Windows and it’s now accepted to be in 2.81,i’ll probably wait until he commits before reporting it as a bug or it gets fixed before that.
https://developer.blender.org/D5646
@Frozen_Death_Knight Scrape brush already in master and Orco Draw is now Draw Sharp not yet in master…Relax Brush is the one missing a patch.
Which makes me wonder what kind of operating system they use to develop a software that is used 90% on Windows. ![]()
Well most of them use Mac or Linux but probably also have a Windows Box for tests, if the code is cross platform it should work like most of the patches that i have tried, but this one seems to break everything ,u get locked and you have to kill blender from the task manager.
Both Elastic Deform and Draw Sharp(Orco Draw) are now in 2.81a.
Sculpt: Elastic Deform Brush
Did we already arrive in version 2.81a? I’m having a hard time keeping up with the pace. 
Or did you mean 2.81 alpha? 
Yeah it’s 2.81 alpha.
But the additions you mentioned will be accessible in tomorrow’s build.
Yeah whenever the buildbot kicks in, they have automated builds now, you can even get some other branches when they get built like functions,quadriflow branches…etc
https://builder.blender.org/download/“name” ,u just replace “name” with the branch’s name and if it has a build it will show up.
True Blender style. Hidden as hell as always. LOL
Does anyone know if Multires will be getting any love at some point?
It’s brand new buildbot functionality, give em some time to make a web interface for it.
I recall Brecht doing some work on the Multires modifier by scrapping old code some time ago, but since then I haven’t seen or heard anything more about it. I agree it needs work, since it is very buggy and nearly unusable for sculpting with SubDivs like how ZBrush does it.
I definitely agree on the need. The dyntopo processing and remeshers are well needed for sure, but the Multires based sculpting is needed for more controlled final production ready sculpts.
Everything is coming togather nicely, i feel this Brush really needs something like the Transpose Tool, it’s a bit tricky to use brush radius & should have something like the mask expand operator.
In the sculpt branch, the automasking had two options (topology/edges), but in master it’s just one checkbox? 
What I’d also love to see is easy reprojection of a retopologized (not remeshed) mesh, including vertex colors, like ZBrush: ZRemesher, then subdivide and Project All.
Quadremesher is coming to Blender soon, but to reproject detail you need to use the Shrinkwrap modifier each time, which doesn’t support vertex colors, and Shrinkwrapping isn’t an easy process to do multiple times during modeling.
For me it used to crash immediately, maybe it’s not ready yet.
Yeah, the edges option crashes all the time…