Here is a workflow to bake any VDM with UVs
@Julien_Kaspar Thx ! need to try your workfllow with shape key !!
@robin.hohni Thx for the relax trick ! Made me realise what I was doing wrong.
*Seem like a lot, but is quite easy…
- Remesh a cube
- Sculpt something
- Delete everything, but the top
- Delete the 4 sides a bit
- Make sure plane position and pivot are on the ground
- Create a camera → orthographic / quare ratio / scale 2
- Project UVs from camera
- Pin contour
- Unwrap
- UVs that are to close will take a tiny bit of space on the texture. Hence it will give you almost no resolution and those area will look ‘‘low rez’’ (see picture)
- To prevent this, you need to relax those UVs area. Use the Grab and Relax brush in the UVs editor
- Before baking, use a multirez modifier to smooth everything
- Bake with proper setting and material
- Save VDM as EXR 32 bits
- Use it !!