The big Blender Sculpt Mode thread (Part 2)

I’m trying out the June 10 dyntopo build and almost all the stuff I complained about is gone. The quality of the triangulation is comparable to old dyntopo now, no more weird geometry bunching up or jumping around.

There is still sometime a “crack” in the geometry at the start of a stroke with dyntopo. Not very often, can’t replicate, but it happens.

There are also these phantom cracks that sometimes appear in weird places, but they seem to be just visual gliches. They disappear after toggling edit mode.


Topology Rake instantly crashes the program. Smoothing, with dyntopo on, also causes an eventual crash after a few minutes of sculpting.

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