The big Blender Sculpt Mode thread (Part 2)

Face sets also isn’t destroyed in zbrush with sculptris pro though. Though I guess this will pave way for more operations for face sets which is pretty important for many workflow. For example adding edgeloop around face sets, splitting facesets, creating panel lines… If you ask me which feature to be added to dyntopo that would beat sculptris, it would be directly joining object together like voxel remesh.