Metin_Seven
(Metin Seven)
February 8, 2024, 10:22am
2827
To stay up to date, I hope Blender will soon invest dev time into a robust SDF toolset, for non-destructive modeling, real-time Booleans with automatic filleting, non-destructive vertex coloring and more goodness.
There’s an SDF Blender add-on on its way, but it will only work in Blender for Windows:
[Blender | ConjureSDF demo - SDF modelling]
Conjure is currently in closed pre-alpha. Public alpha is planned for early 2024.
What is ConjureSDF?
Conjure is a Signed Distance Field editor for Blender. Instead of triangles, it uses Signed Distance Functions of primitive shapes together with Boolean operations to create complex objects. It is essentially Blender’s native Metaballs, but on steroids. By raymarching this mathematical representation, a watertight flawless object can be re…
Personally, I’m quite addicted to MagicaCSG:
Updated January 13, 2023 ─ Added ClayIt to the list of alternative SDF-based tools.
An exciting Signed Distance Fields (SDF) editor is being developed by the skilled creator of MagicaVoxel: MagicaCSG (initially named SDF Edit).
SDF modeling, also referred to as CSG (Constructive Solid Geometry) is based on 3D math functions , and offers complete modeling freedom without any concerns about topology / mesh structure. There’s real-time blending, real-time Booleans and beveling of forms and …
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