The big Blender Sculpt Mode thread (Part 2)

To stay up to date, I hope Blender will soon invest dev time into a robust SDF toolset, for non-destructive modeling, real-time Booleans with automatic filleting, non-destructive vertex coloring and more goodness.

There’s an SDF Blender add-on on its way, but it will only work in Blender for Windows:

Personally, I’m quite addicted to MagicaCSG:

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