There are multiple examples being discussed over the years. You also directly quoted a bunch of examples. I really don’t understand what you mean by this.
Also, I am one of the people who is in favour of you making the 3D Cursor the default way of moving the pivot point in Sculpt Mode. My whole argument is that if you do make this change it should not come at the expense of already existing functionality as well as not addressing pain points with the 3D Cursor. One such example being the lack of a gizmo despite all the other tools having been given gizmos to make Blender more user friendly when 2.80 reworked them.
Sounds good to me. Please go ahead and make the changes in that case.
People judge based on what is there. You can’t expect feedback to only make judgements based on ideas alone. If you have plans to improve the tool like the ones you wrote down, I am sure people will be more receptive. That being said, people also have to use these systems in the meantime. Just because an idea is theoretically good in the long run doesn’t mean it is practically good in the present. The Auto-Smooth changes can attest to that.
Either way, I’m glad you took your time to address our concerns. I like the plans with the exception of dismissing the idea of storing multiple 3D Cursor positions. It is definitely practical to save those when you deal with multiple objects as well as doing more mathematically precise transformations. It also doesn’t remove the ability to just “throw away” a pivot position like it’s done now. It’s just a good quality of life option with no downsides to any current workflow.