the idea of this project was to create a medieval fantasy blacksmith’s workshop near the forest.
It is a blacksmith’s workshop on the edge of a spruce-pine forest with a housing and a workshop for the production of tools, weapons, repairs of the broken wheels. The medieval workshop with a weedy thatched roof.
Main modeling in Blender 2.93 LTS, rendered in Blender 3.0 beta - Cycles X
Vegetation - Botaniq addon
Have a nice day.
Amazing level of detail - nice work…
Great! I like the design of the house.
I’d like to see a view inside or closer to the workshop.
I see only unimportant details for improvement.
The blacksmith and the horse look posed as if aware of the camera or in default poses. Pose and position them so they interact with the environment and look natural. They should be doing something in the world around them.
The fire is unconvincing. Partly that is because it fills the furnace opening so from a distance it looks like the fire has an unnatural arch shape.
Things pointed at the camera. The blacksmith is looking at the camera. The green shield is almost pointed to the camera. That draws the viewers attention. Useful if intentional but distracting otherwise.
The anvil may be behind the barrel but it can look like it is on the barrel. Maybe move the barrel so the heavy anvil’s strong base is visible.
Shiny metal. Although many of the metal products are new I think they would not be so bright and shiny. Some of it might be iron, bronze, or copper. Steel, if they have it, wouldn’t be polished and wouldn’t be stainless. The items might be coated with grease or such to prevent rust.
Of course if this is a fantasy piece then some of that doesn’t matter.
here is my answer to your tips and my explanation:
It was my intention that the blacksmith is looking into the camera. Horse is from previous project and isn’t rigged, his function is only to fill the background with the wagon with charcoal bags. I didn’t want to draw attention to him if he was moving.
There was not attempt for pure fire, but my goal was to create the effect of blowing air to burning hot embers before forging. The arc shape of the “fire” is caused by an increase in the temperature of the blower, which also increased the lighting - which make arc shape.
Yes, I want the green shield pointed to the camera. Other shields are rotated in other directions.
The anvill is not on the barrel but on the base for the anvil which is reinforced by the steel rings.
Near the metal products there is not used a stainless material maybe it looks like it for the scene lighting. Here is material on my assets for this scene.
On the grinder and older elements in the scene I have a rusty metal material
Thank you for your tips I appreciate it.
Have a nice day.
I featured you on BlenderNation, have a great weekend!
Thank you Bart.
Have a great weekend too.
You’re on the #featured row!
A raiding party must have put in a big order, I guess winters coming and supplies must be running low in the village?
Big order for raiding party, for raid before winter.
Nice idea man, nice.