If you have a glass jar sitting on your table, and the jar is filled with brushes, and the sun looks into your window at the morning, you can guess what I’m going to say. About eleven o’clock in the morning brushes start to glare. Their joyful glow lasts no more than an hour. Soon the sun changes position and brushes go out. With them goes out something that Martin Seel called Appearing.
Done in Blender, rendered in Cycles.
~100k polygons (and several millions polygons generated by fur during rendering)
Render time - could easily be several days on my rig. Big thanks for Renegatt’s team and its GPUBOX software for helping me out with a final render in double resolution (and also with some drafts) :).
Additional info will appear here and in my blog. Thanks for your attention!
Update 1. Posted Making-of at my blog: http://www.blender-game.com/2013/12/…r-brushes.html