Today I bring you another character that I developed for our personal project called Resilience Satelle.
This time he is a captain, whom I named Mauricio.
To develop it, I basically followed the same method I used to make the Blacksmith.
I started by looking for references and using them in a drawn sketch of the character.
Right after the sketch was finished, I started modeling.
I started by modeling everything that is more inside and proceeding to the outside of the character.
Then, I removed the geometry that would be the most and joined everything in one object, to simplify for the next step.
After the geometry was organized, I used Blender texture paint to paint and detail the textures.
When the painting was finished, Rogerio Perdiz placed a skeleton for the captain to come to life and be animated freely.
So it was finished and ready to sail.
All the work was done only from Blender.
If you are curious about our project, access the link Resilience Satelle | r.i.c.e and leave us feedback. Opinions are always welcome.
Hope you like it!