director/producer/story ROGÉRIO PERDIZ art director and main concepts DANIEL THIELE aditional concepts ROGÉRIO PERDIZ lead 3D artist RUTE PERDIZ 3D artist RUI TEIXEIRA traditional arts ELIZABETH BOUDREAU character designer ROGÉRIO PERDIZ character rigger JUAN PABLO BOUZA animator ROGÉRIO PERDIZ 3D software BLENDER.ORG interactive software ARMORY3D.ORG original soundtrack STEFAN TOTSEV
. This project may take up to 50 years to be concluded;
. This topic may cause addition, proceed with care and pay attention to the standard health regulations;
. At the moment, this project is not funded by anything except my pocket.
What is this all about:
Resilience Satelle is a revamped interactive cinematic experience.
You can imagine it like an interactive movie. Most of the game will use pre-rendered backgrounds (eevee), both in static and video and in flat and 360º projections. Each character will feature a different game-play (puzzle solving, flying, platforms, etc), according to it specific capabilities. However most of it will be full motion video. It’s more a movie than a game but still a game
Why? Now game engines can run outstanding graphics, why this 90’s pre-rendered nonsense:
True, but not for everyone
One thing that annoys me the most is knowing that not everyone will see what I want to show to them. Even on a youtube video, some people sees it at 240p and others at 4K depending of their internet speed. I want that, no matter if you have a raspberry pi 4 or a Titan RTX PC, you’ll experience the exact same thing.
…Also, it’s easier to code
Who is making it:
Is mostly being made by me, Rogério Perdiz (since 2009), and my wife, Rute Perdiz (since 1 month ago), but also with the help of a hand full of freelancers, from all over the world, that have been making tiny bits of it trough the years.
And you are…!?:
I’m probably you… 15 years in the future I’m someone that dreamed to be a film/game director and saw in Blender, back in 2001 (blender v2.01), the change to accomplish both things. I’m self tough, learned everything by pressing a button and figure out what it actually did (back then there was no Internet for me). I’ve made a short animation alone in 2007, titled “Orion Tear” and since 2009 I’ve been a professional blender freelancer. Trough the years I’ve mastered all blender features (except python coding).
This is the Official page:
I think that the most important is the ride and not exactly the destination, that’s why I decided to make of this topic the Official page for this project. Also I used to do this on the old days and I learned a world with this community, so why not. You may find more pages with info of it but forget about them.
All the progress will be reported here. It may alt from time to time, but it will get back as soon as possible
Right, let me introduce you the 3 main characters:
Noam Rade (the green), Shar Cadente (the blue) and Moget Globum (the red).
Moget and Noam are two kids living in two separated towns of Mushroom Island. Both of them fell unhappy. Noam is armless, so he fells that could do so much more if he actually had arms and Moget lives isolated and fells he would be so much happy if he had a friend to play. One day both of them see a shotting star (Shar) and wish to be happier. Shar sensed the wish and decided to put the stones rolling to see if both of them could learn how to overcome limitations and find out by themselves how to be happy.
Here is a small Demo of the original soundtrack to get you on the mood:
||| https://soundcloud.com/stefantotsev/resilience-satelle-excerpt |||
It was composed for the project by Mr. Stefan Totsev and it’s already completed.
Ask and you’ll shall be enlightened:
Any doubt, don’t be afraid to ask, we are nice people
(This logo was hand drawn and painted by Elizabeth Boudreau)