Torres da Concertina | Playing Concertina on Top of a Moving Train


producer/director/animator ROGÉRIO PERDIZ starring PEDRO TORRES lead cgi artist RUTE PERDIZ
soundtrack performed by TORRES DA CONCERTINA / PEDRO TORRES uses free assets from BLENDSWAP.COM, HDRIHAVEN.COM, TEXTURES.COM made with care in PORTUGAL

…Now how awesome is that and what a fun challenge it became :slight_smile:
Hello Friends!

My name is Rogério Perdiz, I’m a freelance Blender artist since 2009, blender user since 2001 and independent film maker. In the recent times you may have seen my work on the Resilience Satelle thread.

My nephew in law, the self-taught wonder boy concertinista know as “Torres da Concertina”, learned recently a new song called “Comboio da Beira Baixa (Train of the Beira Baixa)” and, while we were talking about it, someone (probably me) mentioned that it would be cool if he played that on top of a moving train :smile: :laughing: …and seconds later I was like :neutral_face: :face_with_raised_eyebrow: :thinking: :open_mouth: and why not!?

We had discussed previously about making a video using CGi in some way, so this felt like the perfect opportunity.

A week later we filmed all the footage in front of a way too wrinkled green screen that I had bought 10 years ago and never really used it for anything:


…and thanks to Blender awesome keying tools and many animated masks I actually did successfully removed all the green:

Note to self:
Just iron out that darn wrinkles next time! :angry:

Awesome! Ok, now all that remained was making a complete scenery for this.
Because we had zero budget and zero time for it we couldn’t make a locomotive from zero, but luckily we found a great one on Blendswap and Torres just loved it (who wouldn’t it’s great).

So, a bunch of time later, with the help of my wife @Rute_Perdiz and using the same methods that we’ve been using for Resilience Satelle, we created an acceptable approximation of the real location.

(More screens later to avoid big spoilers)

  • 99,9% made with Blender:
    Yeah, we’ve just used Gimp to make a texture tillable, everything else was made with Blender :slight_smile:
    From modelling, texturing, shading, animation, Keying, Foley, SFX, compositing, Editing and encoding we only used Blender.
  • Rendered with Eevee.

I did tried some other software to remove the green screen (hopping it would be easier/magical :sweat_smile:), but only with Blender I ended up felt enough at ease to actually make it happen.

  • All grounded / real to life cameras:
    I really paid close attention to only have cameras that would be possible to install in a real location, so if we actually made this for real it could be done just the same.

Hope you like it and thanks for reading!

Until next time!
Rogério

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The movie is up! :smiley: