Just Unwrapp in Smart UV project…
I like the axe model. Maybe you could make the stone a little sharper looking and also the stick is way too short right now. The poly count is just perfect. Hope you´ll get the unwrapping done, but smart uv project should work. Also please try to use only one texture for the whole model. But nice start thx.
already tried it with smart uv project
i will make the changes for the model now and then i will try to unwrap it again
@brs: sehr gutes Spiel, soweit ich das bisher erkennen kann.
Wenn du mir was schickst kann ich versuchen, das gesannte material zu texturieren.
und wenn du mir Items nennst, kann ich dafür Meshs modellieren. Freu mich auf das Spiel.
Klar hab schon eine Liste zusammengestellt mit items dies noch braucht. Schau mal in früheren posts vorbei.
So mein Mac is wieder abgestürzt und jetz in der Reparatur heißt ich werd wahrscheinlich erstmal nich blendern können das mit der axt wird also eher nichts wenn mein Mac wieder funzt und noch bedarf is probier ich gern wider mit was anderem sorry
Also, playing around with log placement to build stuff later. Having some kind of Physic Lod, which makes far away objects no collision, would be awesome. Any tipps on how to improve the rasterizer for something like that?
Looks good! I might like to make survival, but bedore that I might want some tutorials from you:D
very cool! But i think the fire is to transparent
Actually the fire isn´t transparent at all, it´s just interferring with the ambient occlusion filter. I don´t know how to fix this for now.
He meant the flame:D
I know, that´s what I meant too.
import bge
from mathutils import Vector
def main():
cont = bge.logic.getCurrentController()
own = cont.owner
print(own.name+" is attempting assembly")
offset = Vector([0,5,0])
offset = own.worldPosition+(own.worldOrientation*offset)
Ray = own.rayCast(offset,own.worldPosition,0,'',1,1,0)
## if you hit a target
print(own['Trigger'])
if Ray[0] !=None and own['Trigger']==True and own['Assembled']==False:
own['Holding']="Empty"
bge.render.drawLine(own.worldPosition,Ray[1],(1,0,0))
##display hitpoint
own['HitPos'] = str(Ray[1])
## attempting to localize hit point to hit object
Diff = Ray[0].worldPosition-Ray[1]
Diff = Ray[0].worldOrientation.inverted()*Diff
## this will be used to then check to see if this type of part
## can go at this location and that the jack in unoccupied and
## that the unit the part is hooking to is friendly
Diff*=-1
own['localHit']=str(Diff)
index=0
for Rules in Ray[0]['Rules']:
Jack = Vector(Ray[0]['Rules'][index])
Diff2 = Diff-Jack
if Diff2.magnitude <.25:
if Ray[0]['Jacks'][index]==False:
own.setParent(Ray[0],1,1)
own.worldPosition=Ray[0].worldPosition+(Ray[0].worldOrientation*Jack)
own.setParent(Ray[0],1,0)
own.applyMovement(Ray[2]*.25,0)
own.alignAxisToVect(Vector(Ray[2]*-1),1,1)
own.alignAxisToVect(Ray[0].worldOrientation.col[2],2,1)
own['Assembled']=True
own['parent']=Ray[0]
Ray[0]['Child']=own
Ray[0]['Jacks'][index]=True
Ray[0]['Out']=str(Ray[0]['Jacks'])
own['Hook']=Rules
index+=1
main()
Any tutorial or short description on how to set it up? For now I use this with a cube:
import bge
over = bge.logic.getCurrentController().sensors[‘over’]
move = bge.logic.getCurrentController().sensors[‘move’]
if over.positive and move.positive:
bge.logic.getCurrentScene().objects[‘cross’].position = over.hitPosition
the object you are hitting needs to have a property added to it called Rules, that is the jack location vectors
import bge
def main():
print('Set Rules Triggered')
cont = bge.logic.getCurrentController()
steer = cont.actuators['Steering']
own = cont.owner
steer.target=own.children['Contz']
own['Rules'] = [[0,-1,0],[0,1,0],[-1,0,0],[1,0,0],[0,0,1],[0,0,-1]]
own['Jacks'] = [False,False,False,False,False,False]
main()
always(one time)--------------set rules in jack object
and in assembly object, if you are using it in your hand, you just need a way to trigger attemp assembly,
I recommend a timer
if keypress ---------and----------time=1
time=0-------------/
if time=1---------assembly script
if time min 1 max 29--------and-------add 1 to time
if time = 29-------------and-------time =0
here is a file that uses it , with less other stuff, (not super simple either though)
Attachments
WrectifiedAssemblies2V.blend (566 KB)
The spear mechanics are a bit problematic, does anyone have a tipp how to create nice trajectory?
Did you try to adjust the elasticity of the ground and the speer, maybe friction too?
Hah, hah, hah…