This thread is about staying up to date with Eevee demos and animations that may otherwise never get posted on this forum or will be missed. It would be preferred that only recent ones get posted so as to ensure an up to date view on what 2.8’s new engine can do.
Examples (these have already been posted in the 2.8 thread, but have been buried).
Let us see as to whether Eevee really does become the future of animation in Blender.
I had a big crowd around my desk yesterday showing my coworker the tree creature video. Everyone was blown away at seeing the different looks and realtime performance. It’s a really great character too.
The best thing about that tree creature video was seeing how fast you can change the mood and try out completely new things that may have not been the original intention. Yeah, it was pretty cool to have a weird alien frog thing high up in the cloud rainforest during the day, but when the scene went super dark and they just had the volumetric spotlights and shadows it almost became a scene from a horror movie or the front page of a crypto tabloid. I loved it 10x as much. I’m very new to Blender but things like that are what excite me vs my experience as a painter.
Just rendered this in Eevee…
Model by Jakub Chechelski, you can find it on Gumroad at https://gumroad.com/l/JiRtZ, I gave 5 bucks for it, as it is a great model and a great asset to learn character texturing in Substance Painter.
The Node Wrangler add-on with the CTRL/SHIFT/T combo key, makes it a snap to setup Substance Painter textures in Cycles or Eevee, took me a whole 5 minutes to set this up, including the SSS setup.
This was rendered in Blender Eevee in 19 minutes (600 frames) with 30 4K maps, on a GTX 960 with only 2GB of ram, which is impressive!
More videos have been hitting the web lately, this one in particular is impressive (with animated characters to boot).
Then there’s this recent video showing what Eevee can do for the visualization market (ie. making it far easier to not have the low-budget look that you still see in many cases).