I have a question, and possibly even a challenge to you blenderers. First is the question:
Is it possible to “apply” a bone roll at any arbitrary angle? Say I have a bone roll at a 45 degree angle, I want the bone to stay at that position but set the bone roll to 0. Seems simple enough, right? WRONG. (seemingly)
Ok, if there is not a simple blender function to apply bone roll, then the challenge is to figure out a way to do this. Is this possible through scripting? Any suggestions are much appreciated.