For a while ago I created a Transformer but was not totally satisfied with the result. I then decided to remake it entirely with better mechanics and a clean topology. I build this model after how I want it to be animated. It will totally be rigged by all means. I never had to study mechanics before but had to do it a bit while modeling this. That said, I also used hundreds ref robot pics.
I will start now to rigg this parts before I carry on modeling the rest of the body
This is a Blender 2.69 production. All compositing and texturering will also be done in Blender.
I hope you like so far Drop a few words if you feel for it.
Looks amazing. Did you know that the ILM transformers did not preserve mass when changing and often intersected? That is the final humanoid form couldn’t actually fit inside the car or truck etc. and the fast blurry motion was used to hide many of the transitions as gears and struts passed through each other.
You may have to decide between how much reality you want in a model or how much cool factor you should achieve.
Yeah 3pointEdit I knew about some of it! I really will try to challenge myself on that and use every pieces to fit into some kind of own designed vehicule. In fact I will create two different riggs. One for translation and one for transformation. This will be a very big work but I enjoy the challenge.
The point of that is also to implement Blender and see what it is capable of. Have you seen my inspired “pixar” car. It was top row and got into the best artwork forum. In this one, I was implementing Blender Cycles compositing.
I start tomorrow with the first rigg before continuing to model the rest of the body! This Transformer will be able to take every position like sitting, go down on the knees, scratch on the head…and so on
Hi guys I should be working with the rig but ended up playing with the compositing instead That said, I have implemented the Anisotropic shader and I am starting to like what I see This could work for the Transformer
I will create 2 rigs TiagoTiago. One for walking, jumping and like I wrote before, sctrach on the head and a rig for transformation. It will transform to a low kind of motorcycle vehicule of my own design. I have a good plan for that and know exactly how I want it to be.
I am now done with the implementations of the metal textures and vertex dirt paint for the Transformer. Now it is just to UV map the other parts of the legs, apply the textures and paint dirt. I also use a SPEC, OCC, NORM and Diffuse map together with the Anisotropic shaders.
This is a 3000 x 3000 samples, 100% at 5000 samples to better see the details. I hope you like it.
I have often heard that a “real” transformer would break apart during the first transformation since so many of the parts slide across each and intersect differently between the different modes. It will be neat to see how this turns out.