Now that I have implemented the compositing, texturing and know how the overall mood will be, I will review a bit the design of some parts to make them more accurent or mechanically more correct so to speak. The knee area is my biggest concern for articulation. I will try to design more efficient rotate joints. This is a very big 3D challenge I put myself into. I probably won´t be able to produce something as perfect as I would like, but I think I will at the end come fairly closed enough. I am not a mechanical engineer and I find studiing pics showing articulation systems, very useful. Since I do not like the design of the Transformers in the miovies, I choose not to get influenced by them.
Göteborgare här.
Personally, I don’t do the cartoony thing, so here, I’m not the one to critique it - also, seeing this model outside any kind of scene, any context, it’s of course impossible to say if the look is fitting your plan for such…
And just generally in regard to the old and beaten up robot look, I think they pulled it off better in the ‘How to train your robot’ short than in ‘Reel Steel’. It’s like a beaten up old Volvo 240 became a transformer kinda thingy, hehe…
I just had a look at the video and I understand totally what you mean. That was actually my first plan and I had even started to create a similar texture look but changed it. I wanted something different, somehow less obvious. I am having lotsa fun with this and it will become great at the end. Right now I am working at redesigning a bit the knee articulations to make them more mechanically correct. I got lotsa help from guys with a degree in mechanical engineering. It feels nice.