Hi Mark like i have said baking is not something i would do in 2.8 since there are threads everywhere about how poorly implemented it is in the current RC!
I will consider baking in Blender only when they implement a solid baking solution that is on par with Xnormal result since so far it is still the #1 baker and the beauty it’s free!
Well guy’s i am very happy with my first ocean shader test, Eevee even surpass my wildest dreams since i was able to get the kind of look i was after in a very short amount of time.
Here a gif showing the various shader test i did today;
Next i am going to tackle the foam since i want something highly realistic and i have my little bag of trickery for this.
The banding in the sky is because of the gif compression.
Take note that the U-boat is not texture it’s just a default grey texture so i could have an idea.
Very early foam test previews, i am still experimenting with procedural foam generation but it’s look promising and the capability is there with a mix of noise and color ramp and a few math nodes.
The next step in the foam pattern is to have these secondary patch of foam that are receding from the crest, i will have to find a way to make it look good even for animation.
Thank for the kind words but it is in need of a serious paint job since i didn’t texture it yet and it is totally unrealistic almost like silver with this hdri with a bright sunshine.
This is one of the main shot i am aiming for, stormy and foggy north Atlantic. I could almost call it done even without the boat texture since the fog is hiding this pretty well!
This was surprisingly easy to do in Eevee and i am going to have a blast with it!
Renzatic
(Professor Emeritus Billy H. Wafflesmith XIV Esq.)
32
The only problem with that foggy sea shot is that the submarine doesn’t stand out enough from its surroundings. You need to do something to draw more focus to it.
It’s just the very first volumetric test so it will change for the final render but i also like that elusive shadowy menace piercing just slightly from the fog.
Just played a bit with the samples and tile size to 4px and i rotate the hdri to get the light scattering trough the wave a bit and by the same time the u-boat show a bit more.
Do you read in my mind since this afternoon i thought that a shot near Antarctica with iceberg would be pretty cool with all that talking about that secret Nazi base!