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Hello!
For this project I really wanted to try to get that ‘wonky’ aesthetic from films like ParaNorman, BoxTrolls etc. where everything is a bit uneven with exaggerated shapes and full of character.
It’s made with a game engine in mind, so low/medium poly and using hand painted diffuse textures only. I did some of the texturing directly in Blender, some in Photoshop and a few bits in Substance Painter. The render is in Blender 4.0, using EEVEE.
Wow this is so cute and well laid out. Its cool to see something original like this, even if its borrowing from the style of other works. I love the spooky and quirky subject matter.
There are quite a lot of objects, so I did go for a more limited range of colours to avoid it being too noisy with all the ‘background’ objects pulling focus. The blue tint in the lighting helped to pull it all together too.