xp22 glass of liquid
liquid scale 0.999
liquid scale 1.001 - so that the liquid mesh definitely penetrates the cup mesh
measurement
trying to put a detail only on certain areas of the cup by using different materials gives very different results
I can’t find a way to use vertex groups within shader nodes. Face Maps have disappeared in 4.0 alpha
Solution: use vertex paint mode to create a color attribute (shift+k to fill faces selected in edit mode)
water droplets from procedural noise texture
wetness.blend (1.1 MB)









