So looking back, I don’t think I have ever added just one single character to any of my car renders in the past. I only experimented with it for one environment render I made, which ended up becoming one of my worst renders ever - So you have been warned, heheh…
Story of the image:
I recently got to learn about the famous brazilian F1 driver Ayrton Senna - Apparently, I was too young to heard about him as a kid - and I got so interested in his character that I had to make a project dedicated to him. The scene is set in 1992 in Belgium where Senna in the middle of a lap jumps out of his car onto the track to get his french opponent, Erik Comas out of terrifying situation. Comas had crashed his F1 and was knocked unconscious, still holding down the throttle. Senna cut of the engine, stopping the fuel flow and evading a probable explosion. Comas belives Senna saved his life that day.
Edit: The render is base on this event, but is not totally true to it. In reality the engine of Erik Comas’ car was not on fire - This is a detail I added to communicate, what the real danger of the event was.
Everything is modelled in Blender with heavy use of modifiers. I used MakeHuman for the characters and simulated the cloth in Marvelous Designer. The materials are all created in Blender with procedural effects and lots of grunge maps. Rendered in cycles in 4k with 2k samples.
For the final version I cannot decide what colors to go with. I want the image to look somewhat realistic, but still punchy and with some colors. In a lot of the versions the image ended up being very chaotic, with too many details scattered around the scene, so I tried to dial it down in post, using saturation and fog. Please let me know if you have any tips on how to create a better balance in the image. Feedback would be very appreciated. I am going to participate in the Hum3D car rendering challenge with this piece and maybe get a good result for Blender!
Thanks for your interest!