As Nintendo released Overwatch on Switch, I wanted to try to do this Tracer model from Blizzards cinematic short “Alive” which is a different model than the game-model. “Alive” can be seen here: https://www.youtube.com/watch?v=U130wnpi-C0&t= .
I shaped her head in Daz using the 200+headmorps pack and imported it to Blender for further sculpting
and armor modeling. Did the hair with curves. Heres the progress so far. These shots is from Blender:
To be fair in the “Alive” screencap you can clearly see there is at least an eyeball’s height of distance (or two) between the bottom of her eyes and the bottom of her nostrils.
Did a “faceswap” and figured out what I need to fix in my version. Eyes too big and mouth too low. Needs some more deph too. Could need some more curves on her cheeks. Skin needs to be a bit higher. The nose got pretty much accurate.