I’m trying to create a hammered metal texture like this:
I’ll eventually want to add coloration as well, but right now I’m stuck on the actual hammer marks. I started with a voronoi, which seemed like a good enough start as far as placement, but the cells have a kind of pointed/cone-shaped look, as opposed to the soft, round divots that the hammer actually creates. This is what I have so far:
Bringing the white down using the color ramp does a pretty good job of adding some space between the hammer marks. I was hoping that bringing the black up would smooth out the bottom of the cells as well, but as you can see below, it kind of just chops the bottoms off. Not quite what I’m going for.
So, my two questions are:
- How do I smooth/round out the bottoms of the cells?
- Is voronoi the best way to go as far as the random hammer mark pattern, or is there a way that will get me closer to the reference picture?
Thanks for your help!