Hi there,
Here are some shots of a project I revisit from time to time, for this one I went for autumnal and winter themes.
Modeled with Blender as usual
Rendered with Octane Standalone 4.0 RC7
PT Kernel
Renderd time around 30 min to 1h30 depending on view angle, winter shots took longer.
I set a particle system on the leaves and used a metaball as emitting object, what is nice with metaball is that once scattered with the particle system they are combined, I just converted the particle modifier in real objects and convert the result in a mesh
Can you elaborate on the export process? Do you use .obj or alembic(had some issues with it)? With single threaded .obj export seems it might take a while for big scenes. What about the camera? is it synced with Blender?(perhaps through .abc).
Would also be very nice if you’d show a screenshot of Blender and Octane for overview.
incredible work, masterpiece of art, everything is arranged perfectly with great esthetics.
May I ask you how did you model the bed and the pillows? clothsimulator and sculpting? or it’s a pre-made model imported from other software? I have to model a lot of furnitures in my work, and I just found the clothsimulator in blender worked not very well, I’m really curious about your technic for modelling that.
And Could I ask you another question that where did you get the trainning for your Blender skills? I never even noticed that there was something called metaball in Blender before… I am looking for some paid courses online, those free tutorials seem not very systematic and effective.