This question has been asked a few times in various forms on stack exchange and the like, but none of the solutions work for me. I have included a short video showing the issue, where I highlight everything.
Video broken down:
Brand new install of 2.8 (even deleted the data in Appdata/Roaming/Blender Foundation/2.80)
Restriction Toggle for the armature is not disabled
‘Lock Object Modes’ in Pose Mode whether On or Off doesn’t fix it
Unparenting the mesh from the armature and reparenting doesn’t fix it
Something I forgot to say in the video, importing that character mesh into 2.79 works and doesn’t have any of these problems (opening a saved 2.79 project in 2.80 does not fix it either). Same with other character meshes I have tested.
I genuinely don’t know what to do, and neither do my buddies who work with Blender regularly. I have been trying to fix this for 3 days now, and I am very frustrated as it’s preventing me from working with any armatures.
I have no experience making armatures from scratch at the moment, unfortunately. This is happening to every armature I have imported recently. I have yet to test one that has worked, but I haven’t imported many due to my focus on getting the few I need for a current project working. I can confirm is that the person who made this character armature for me had it working fine when importing into a new scene.
As mentioned in my original post, this is happening on a completely clean 2.8 install. All factory defaults.
Edit: Additionally, I was supplied the .blend for the project from the 3D artist who made the asset and I get the same results in his file.
if you’re adding an armature - single bone to a clean scene, are you able to select it in object/edit/pose mode? If yes, edit the bone, extrude once, and try selecting the second bone.
There was in issue a while ago with older versions when only a root bone was selectable, same thing, circle select would work, nothing else.
When you say brand new install do you mean latest build?
In Blender, that is as easy as making meshes.
Shift A → Add armature.
Enter edit mode → subdivide bone or duplicate it several times.
That is sufficient to test if it works well.
Unfortunately. Nobody provides a .blend file. And it was not clearly established what conditions are necessary to reproduce the bug.
Yes, but also it’s a clean install. Previous 2.80 install deleted, including Appdata/Roaming/Blender Foundation/2.80.
This may be the issue. My main GPU ceased to function about 10 months ago, so while I have been saving for my new PC my system defaults to my on-board Intel HD Graphics 4000. So, if the open ticket is correct Intel graphics could be causing the bug somehow.
On topic, I have tested this with friends and the bug is not a part of the .blend file. I sent two friends a different .blend file with another armature causing me issues to see if they had the same problem, and they have absolutely no difficulty selecting the bones in the .blend file provided to them. Same goes with blend files sent to me with existing armatures. They work fine on their end, but I can’t select bones when I open the file.
The thing is, it was easy to reproduce, but tried it on 6 other configs, didn’t have the problem anywhere else - that’s why I didn’t see a point in providing a blend file with a subdivided bone. It was intel graphics related I think, but it seems to be very inconsistent, I never had it come up since.
I was having the same problem. My PC uses Intel HD Graphics 4000.
I made an addon to help us with this problem. I hope it is useful and that it helps you too.
Hello everyone, @vfxninjaeditor In order to make the armature visible in the viewport (in all modes), you have to click on the “Viewport Overlays” icon and check “Bones” in the “objects” panel.
I hope my answer helps ! (I had the same problem).
I had the same issue on a new Macbook Pro (2019) with MacOS 10.14.6 and a Intel UHD Graphics 630 / Radeon Pro Vega 20.
The blender version is 2.80 2019-07-29, the regular release installed about a week ago with all initial settings. The .blend was created on an older machine in the 2.80 beta, but the armature causing trouble was created on the new machine.
I could only select the root bone. Circle select as suggested above worked for all bones though.
I found that checking the Viewport Overlay → Pose Mode made it possible to select any bone with regular left click. Even after unchecking it again the bones were selectable. I also messed with the fade, but ended up leaving it back at 0.
I couldn’t reproduce this in a new .blend, but I am hoping my solution with checking the pose mode can help anybody else with the same issue.
so ive read everything here and i guess the problem occurs if youre on intel hd 4000?
cause i have the same integrated gpu too im on my laptop
i transferred the file to pc and its working fine, but i dont work with my pc
so im still finding the solution. I thought im the only one with this problem
check my post and i explained the problem even better with animated gifs
i tried reporting in blender too https://developer.blender.org/T68812
This is still an issue in 2.81 - does anyone know what the expected behavior of this feature is supposed to be? It seems like a duplicate of just the normal x ray mode?
The only thing I found that sort of helps is to add this checkbox at Viewport Display Axes. Where instead of trying to click my Circle Control Object, I can click next to the axes icon that shows up. Needless to say, strange. I can click the Control Box I have set for my root bone all the time. The difference between it and the Circle Controls or the “Sphere” Control at the character’s finger bones, is that my root bone was made using a cube, something that has faces and just nodes or vertices. Possibly, the Control Objects one makes has to have faces not just circles with nodes only?
Hmm, strange. Same problem here, all over sudden i can’t select in pose mode anymore. I don’t use a Intel graphic chip nor have i imported the rig. Uncheck ‘In Front’ seems to help and i can select again, but since some of my controls are inside the mesh this isn’t a solution.