(long term goal)
The node graph shows your pipeline across apps. ( Blender, maya, max, substance, …)
You double click on a node, and it opens up a sub node-graph. with the steps for just that dcc.
The difference with geometry nodes, is that this will work on anything. not just on meshes.
E.g. a node to create a new scene, a node to make a cube, a node to add a material. …
combined my first & second posts, so I can keep the top post updated with latest info
Original first post
Hello, I’m excited to share that I’m working on a new addon.
Bringing Unreal’s Blueprints to Blender (a generic node based scripter)
Purpose
Empower artists to easily create a pipeline or workflow.
e.g export pipeline, validation workflow, …
The difference with geometry nodes, is that this will work on anything. not just on meshes.
E.g. a node to create a new scene, a node to make a cube, a node to add a material. …
Support cross dcc pipelines
(long term goal)
The node graph shows your pipeline across apps. ( Blender, maya, max, substance, …)
You double click on a node, and it opens up a sub node-graph. with the steps for just that dcc.
This is really ambitious indeed, I legit wish you the best cause this is absolute bananas and game changer for Blender, definitively something to invest a lot into!
This really looks cool! Extremely ambitious and I love it!
Just to piggyback on this a bit…but how possible is it to create a Blender engine like the Houdini engine for Unreal in such a way that if I set up a procedural system using geometry nodes, I could transfer the same to Unreal and be able to edit parameters and even edit maybe a curve that controls the scattering and procedural nature?
yeah, that’s pretty much it…basically, having geometry nodes run and update in real time Unreal the way it would in Blender…so if say, I have a geometry node setup that creates a picket fence from a curve…I could apply the setup to a curve in Unreal and have it do the same exact thing as it would in Blender.
so instead of having to save everytime I update in Blender…I just have geometry nodes working in Unreal without the need to have Blender running…
Wow Upbge looks cool, a Blender game engine. I’m not familiar with it and will have to check it out Upbge docs.
I noticed that it is a fork of Blender, so this won’t work in vanilla Blender, is that correct? Perhaps that’s where this project could help artists.