Hello all,
I am trying to make a game run in lower resolution, but the resolution seems to automatically adjust when I start the game. Does anyone have a solution for this?
You can’t really change the screen-resolution in BGE… (unless with RenderToTexture)
But you can change the screen-size. If you are trying to go for a pixel look vie low screen-resolution than perhaps considering using a pixelate shader: Pixelate shader, filter2D [BGE]
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Thanks. How would I apply this in UPBGE 3.0?
SHADER SETUP
- Copy/paste the pixelate script inside your Blender’s text-editor
- Than setup the necessary logic-bricks to run the shader script at runt-ime
NOTE
- I fixed the script to work in UPBGE 0.3x releases, use that script instead of the original script as it was built for BGE/UPBGE 0.2x releases
Thanks a bundle! I will give that a try.
It works phenomenally! Thanks again.
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