I need to export a model (a woman wearing a dress) from Blender into Unity.
In Unity I’m using the same shader on the model and the dress however I have noticed it appears differently on both. it appears as I would like on the woman, but incorrectly on the dress:
On closer inspection, in my Blender project it appears that the UV maps for the woman and dress are a different scale. The image below shows the UV map of both the dress and the woman by enabling ‘Draw Other Objects’ in the UV/image editor.
I’m not sure if this is the reason behind the issue in Unity but it’s the logical explanation I can think of. I’ve tried scaling the dress up but of course the canvas size in the UV editor is too small. If any one has any ideas or suggestions about how to fix this problem, or even just the scaling issue for these UV maps, it would be much appreciated. Thanks!