[UV Packmaster] Efficient UV packing solution for Blender (C++ based, multithreaded)

RELEASE 1.7:

first of all we changed a conception of free version of our add-on: the basic version is no longer supported, we introduced the demo version instead. Demo version has all capabilities of the pro version, but pack result is rendered in a separate window - it cannot be applied to the UV map. Note that the demo version still supports ‘Overlap Check’ and ‘Measure Area’ functionalities so it still has a practical use, not only demonstrative.

We introduced improvements to grouped pack algorithm - now the areas of particular materials should be more convex, like in the picture below:

Yes, you guessed it - it is an example of a render from the demo version :wink: Note the grouped pack feature is still marked as experimental - it means you can except further improvements in this area :slight_smile:

Apart from that following options have been added:

Post-Scaling Disable: do not scale islands after packing in order to fit them into unit UV square. Enabling this option is not recommended in most cases.

Automatic Area Measurement: automatically measure islands area after packing is done.

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