[UV Packmaster] Efficient UV packing solution for Blender (C++ based, multithreaded)

A rectangle defining the area for packing is a functionality we are thinking about, but note that the convenient interface for such operation would be problematic to implement in a Blender plugin (not sure whether drawing a rectangle over an area in Blender window using mouse input is even possible in a python plugin). This is the price you pay for the high integration with Blender.

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