[UV Packmaster] Efficient UV packing solution for Blender (C++ based, multithreaded)

RELEASE 3.1.0

  • support for Macs (Intel and Apple M1).

  • drastically significant performance optimizations for UV maps containing a huge number of UV faces (a few millions and more). Our benchmarks show that the new engine release can now pack a UV map containing 15 million faces in about 160 seconds. All users who are going to deal with heavy UV maps (e.g. for photogrammetry applications) should definitely read this article in the documentation - we provide a bunch of additional useful tips there.

  • new mode for aligning islands: Topology. This most-advanced mode takes into account not only vertex positions of two UV islands, but also how the vertices are connected (island topology). For more information on how the aligning tools were refactored in the new release read this article in the documentation.
    SimilarityModeTopology

  • support for Blender downloaded from the MS Store (on Windows).

  • new auxiliary operation for island grouping: Apply automatic grouping to a grouping scheme. Read this article to learn more about this functionality.

  • fix for crashes when pixel margin parameters were set to larger values

  • increase the Texture Size max value to 32K, increase the Pixel Margin and Pixel Padding max values to 256.

  • fix for a packer hang when using an automatic grouping method together with the Pack To Others mode.

  • fix for occasional packer crashes when using the Normalize Islands option together with GPU packing.

  • other minor bug fixes

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