[UV Packmaster] Efficient UV packing solution for Blender (C++ based, multithreaded)

I cannot send mails to upgrade my packmaster 2 pro to 3
[email protected].
the mails returns saying We don’t relay mails :frowning:

Hi,

you make a mistake … :wink:

the email address is: [email protected]

Look at the instructions given in the FAQ:

There’s a UVPackmaster THREE? WHY WAS I NOT INFORMED?

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Same here!

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When and where was UV Packmaster 3 announced? I’m not seeing it up on Gumroad?

Found it here. Bottom right link.

there was also no notification mail on blendermarket

I bought it twice on Gumroad a while back to show support for this great tool and all of the hard work.
Sent an e-mail via the link to get the upgrade code.
Stoked to get UV Packmaster 3. :grinning:

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any plans for tools for helping with stretching in the future or tools for rotating the islands to be in the direction they in the scene ?

For those using UVPackmaster with ZenUV you might want to wait on upgrading until ZenUV supports UVPackmaster 3.0.

Yes, UVPackmaster 3 has just been released! :slight_smile:

For answers to most important questions regarding UVPackmaster 3, visit the FAQs on our site (recommended especially if you are a UVPackmaster 2 user already).

Visit our site for the full set of UVPackmaster 3 features.

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wow!!
I’m not managing UVs too much but, from what I can see from your video, it seems really great!!
Some features seems like gold.

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wow this looks incredible!! So many awesome new features! Thank you!

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Love it!!!

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Thank you all for your comments and support :slight_smile:

The error has already been fixed - thank you for notification.

Similar feature was implemented in UVPackmaster 3 - Island Scale Limit, check it out :slight_smile:

We have a lot of plans for UVPackmaster 3 further development. Stay tuned!

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So what’s the ETA on the Linux rev? I want to know, cuz I hate being left out.

Awesome, i’ve been thinking about buying this because im currently using RizumUV and this addon is a couple tools away from filling most my needs.

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Just WOW, it looks AWESOME

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Any plans on seam creation?

Hi, i totaly love the new UVP3, great job guys!

What I miss are standard groups, not lock groups, used “just as a groups”.

I used them a lot for marking parts of my mdoel, but not for any packing feature. I do a lot of game weapons, and used groups to mark parts near to player camera, where I put more texel density. For parts, which are inside the model or far from camera to lower the texel density and for the rest of the model, where I keep standard density. So later I can easily select them.

Can this “only grouping” be implemented back please?