Vertex Selection Sets for skinning in Blender 3.6

I’m new to Blender, is there a way to create Vertex Selection Sets for skinning?

For example, in Maya, I can select a bunch of vert and create a quick select set I I don’t have to reselect the verts one by one again.

This helps me with skinning. I do have to re-select the verts at a later date if I need to tweak the skin weight values days later.

There is a addon called Zen Sets (paid) for that, but in your case logically you can use vertex groups as selection sets (just make sure they don’t have a bone assigned name :sweat_smile:)

Thank you, I’m trying to keep the cost low. I’m hoping for a solution that does not need the purchase of an Add-On.

But if an Add-On can do it, does that mean Blender 3.6 can natively do it?

Why not use vertex groups???

Vertex Groups

I use the Forgotten Tools Add-on, which has a Selection Sets tool. This allows you to save sets of Vertices, or Edges, or Faces…

Selection Sets

Using this avoids the problem Blenders Vertex Groups has - of not being able to select two rows of faces (one row apart) in a group without the faces between also being added.

Get Forgotten Tools free here on blenderartists, or go pay $5 for it on Blender Market.

In blender you do not need to select anything before adjusting weights. Change to Weight Paint Mode and paint away…
You can use a Paint Mask if you like with these two Icons (at the top to the right of “Weight Paint”)…

Weight Paint Mask

Whatever is selected in edit mode will become the mask - and you can Shift-Click to add/remove. Or use the tool the arrow is pointing at to select areas - which you will probably have set to Box Select. I prefer Lasso select.

Typical Blender - many ways to skin the proverbial cat…

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Thank you MichaelBenDavid. Thank you, Matakani

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