Very simple Geometry Nodes "particle brush" weathering

In 18(!) nodes, we can create the following weathering effect using Geometry Nodes, and Simulation Zones:

ezgif-6-02926514ae

Here is the setup for the result above.
It stores the “streaks” in the vertices, so we have to make sure our mesh has sufficient resolution. I hope that one day we could render this to a texture instead, directly in Geometry Nodes.

There are a few areas of improvement, but I wanted to keep it simple.
You could try the following:

  • assing a random “lifetime” to each particle, have it’s influence depend on that
  • add a bit of noise to each step
  • handle sliding down and dripping off

I’m curious to see what you can do with it : )

Further reading:

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