This theme is something that has been lingering behind the back of my mind for a long time, now I’m going to visualize it. There’s just a lot of them to visualize, the first piece is the city wall.
Basically it’s heavily inspired Half Life 2 Beta concept art, the day I saw it something struck in me and I keep thinking about the style all the time, so after a really long time, this happened.
I name this series “Vile Metal”
WIP for Pwnisher’s challenge, a big gun room
“Metal Ossuary” WIP for realtime VR scene to be rendered in Unity
“Gulper” WIP
Wasn’t part of the series originally but I’m trying to make this thing relevant somehow
Goliath’s Wake WIP
Intoxicator Forge
WIPS
Bug on the roof - Warden aerial unit
The Hunchback Behemoth WIP for Pwnisher’s challenge
Gunsmith’s submarine, a mobile base for the gunsmith
First gun for the human survivor/resistance, a modified Cei-Rigotti WIP
She gazes the sea’s rage. Concept of a pair of unfortunate woman who was slaughtered on the pier, their body perished but their soul now power the lighthouse in the raging ocean.
Timelapse:
Scorcher sky fortress:
Agony Floats - human collector airship
Howler Wall - fortress wall
Inspiration, then I twisted it into a unique theme (hopefully lmao)
And pretty much Scorn, although the style isn’t really my cup of tea, I still like it for its incorporation of organic and structural modeling
Then I saw Piotr Jablonski’s artwork in Dishonored 2 and I was immediately blown away