VMATS - Vshade Material Library for Blender Cycles & Eevee 1.5.5

VSHADE has “Flame” and “Volumetrics” nodes. You can easily create fire, smoke and other volumetric materials. VMATS include VSHADE system.

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VSHADE for Blender 3.0 released.

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VMATS 1.4 and VSHADE 1.6 released…

Changelogs:

VMATS 1.4

  • Updated Vshade 1.6

  • All textures remastered.

  • Now all texture files have 4K versions.

  • Now all textures totally seamless (tileable).

  • “FABRIC - TERRY - COTTON BATTING” material added.

  • “FOOD - NODDLE” material added.

  • “VARIOUS - PEARLESCENT” material added.

  • Some bugs fixed.

VSHADE 1.6

  • Customizable “COLOR RAMP” nodes added.

  • Procedural “ASPHALT” special texture node added.

  • Procedural “BRICK TILES” special texture node added.

  • Procedural “CARDBOARD” special texture node added.

  • Procedural “CAUSTICS” special texture node added.

  • Procedural “COBBLESTONE” special texture node added.

  • Procedural “COLORED STARS” special texture node added.

  • Procedural “CORK” special texture node added.

  • Procedural “DESERT” special texture node added.

  • Procedural “EYE” special texture node added.

  • Procedural “GALAXY” special texture node added.

  • Procedural “GAS PLANET” special texture node added.

  • Procedural “GROUND” special texture node added.

  • Procedural “MUD” special texture node added.

  • Procedural “NEBULA” special texture node added.

  • Procedural “PLASTER” special texture node added.

  • Procedural “SPONGE” special texture node added.

  • Procedural “STARS” special texture node added.

  • Procedural “SUN” special texture node added.

  • Procedural “TILES” special texture node added.

  • Procedural “WATERMELON” special texture node added.

  • Procedural “WICKER” special texture node added.

  • Procedural “WOOD 2” special texture node added.

  • Procedural “WOOD 3” special texture node added.

  • Procedural “WOOD 4” special texture node added.

  • Procedural “WORLD” special texture node added.

  • “CHANGE PATH” operation for relative paths is fixed.

  • “ROUGHNESS MAP CREATOR” node added.

  • Now “CHANGE PATH” operation can change “indirect library” paths.

  • “PBR MATERIAL CREATOR” now can find texture files automatically without user “suffix” defines.

  • “TRANSPARENT” sockects name changed to “ALPHA”.

  • “OPACITY” sockets added.

VSHADE v1.6.1 released…

VSHADE for Cycles & Eevee - Changelogs

Vshade 1.6.1

  • Some PBR MATERIAL CREATOR bugs fixed.

Thank you.

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BlenderMarket

VMATS now sales on BLENDER MARKET.

VMATS 1.5 and VSHADE 1.7 released…

Changelogs:

VMATS 1.5

  • Updated Vshade 1.7

  • Now VMATS can use with ASSET MANAGER for Blender 3.0 and newer versions.

  • Now you can change VMATS Panel’s context/tab location other than “Scene” context/tab.

  • IOR” value added on the refractive material nodes.

  • ADVANCED OPTIONS” added.

  • Use Displacement” option added. When you check this option, VMATS uses “Real Displacement”, when you uncheck, VMATS uses “Parallax Occlusion Map (POM)”.

  • For Eevee, when you check “Use Displacement” option, “Displace” modifier automatically added with “Height Map” of the materials.

  • You can change Displacement “Distance” values of the assigned Vmats materials.

  • You can change Bump “Distance” values of the assigned Vmats materials.

  • You can change “Scale” values of the assigned Vmats materials.

  • You can change “Scale” values of the Texture nodes which uses “Object” Texture Coordinate for assigned Vmats materials.

  • You can change Mapping “Scale” values of the assigned Vmats materials.

  • Car Paint - Solid” materials flakes problem fixed.

  • Refraction” value of the “Liquid > Food > Ayran” material fixed.

  • Some bugs fixed.

VSHADE 1.7

  • Now you can change VSHADE Panel’s context/tab location other than “Scene” context/tab.

  • Distance” value of the “Displacement” node fixed.

  • Scale multiplier” value added on the some Texture nodes.

  • Now you can add Vshade node when on the Edit Mode.

  • Some bugs fixed.

VMATS: Professional Material Library for Blender Cycles and Eevee now supports ASSERT BROWSER. You can use VMATS with ASSET BROWSER easily.

VMATS is based on VSHADE: Professional Shader System for Blender. When you buy VMATS, VSHADE comes for free.


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VMATS 1.5.5 and VSHADE 1.8 released…

Changelogs:

VMATS 1.5.5

  • Updated Vshade 1.8

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VSHADE 1.8 released…

VSHADE for Cycles & Eevee - Changelogs

Vshade 1.8

  • Specular Workflow” option added to Cycles and Eevee shaders.

    When this value set 1.0, “Specular PBR Workflow” uses rather than “Metallic PBR Workflow”; “Roughness” option turns “Glossiness”, “IOR”, “Custom fresnel” and “Additive reflection” options do not use; “Metalness” option can stil uses, but this would be break Specular Workflow.

  • Specular Shader” node added for Cycles.

    You can use this shader for “Specular RGB Workflow”. This is lightweight shader than “Solid Shader” and “Uber Shader”.

  • Specular Shader” and “Specular Shader (Lite)” nodes added for Eevee.

    You can use this shader for “Specular RGB Workflow”. These are lightweight shaders than “Solid Shader” and “Uber Shader”.

  • “Dielectric Shader (Basic)” node added for Cycles.

  • “Colors > Workflow > Specular Workflow” node added. You can easily use PBR texture files based on Specular Workflow.

  • “Colors > Convertor > Specular to IOR” and “Specular to IOR (Dielectric)” nodes added.

  • Reflection color behavior fixed when use “Additive reflection” fixed.

  • “Edge Tint” option behavior changed. Now edge tint of the metals looks physically based, rather than artistic, and enabled for default. If you don’t want edge tint, then set “Black” color or set “0.0” value for “Use fresnel” option.

  • When color textures are bound to the “Alpha” color slot, that texture is now converted to “Average Black & White” format instead of “Luminance Black & White” format, like Vray.

  • “Colors > Color > RGB to BW Average” node added. This node converts RGB colors to averaged black&white colors.