Voxel Remeshing SVG curves while maintaining the boundary?

I need to create meshes from svg curves that have a dense grid of verteces distributed relatively equally across the whole mesh. Right now I’m doing this manually with the knife tool, which is pretty tedious. I tried voxel remeshing, which pretty much resoluts in the kind of pattern I need, but the boundary od the letter needs to be maintained, which voxel remeshing does not do. So is there a way to automate this process?

See this

4 Likes

Via a grid mesh and the boolean mod.:

  • add solidify mod. to your text
  • add mesh grid object of your grid resolution and make sure it intersects.
  • add boolean mod. to one of them (I chose grid) and “intersect” with the other
  • apply and in edit mode remove unwanted topology:

    Nice challenge and good trick to know!
    this way you can transfer pretty much any topology or height map onto a 2d form.
3 Likes

That’s pretty much what I need, thanks.

1 Like