I need to create meshes from svg curves that have a dense grid of verteces distributed relatively equally across the whole mesh. Right now I’m doing this manually with the knife tool, which is pretty tedious. I tried voxel remeshing, which pretty much resoluts in the kind of pattern I need, but the boundary od the letter needs to be maintained, which voxel remeshing does not do. So is there a way to automate this process?
See this
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Via a grid mesh and the boolean mod.:
- add solidify mod. to your text
- add mesh grid object of your grid resolution and make sure it intersects.
- add boolean mod. to one of them (I chose grid) and “intersect” with the other
- apply and in edit mode remove unwanted topology:
Nice challenge and good trick to know!
this way you can transfer pretty much any topology or height map onto a 2d form.
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That’s pretty much what I need, thanks.
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