I was testing a clay shading tutorial and tried to create a more known character. I did render an extra Ambient Occlusion pass in Cycles for the smaller details of the AO. As AO in eevee is not perfect. Render took about 1 minute in eevee and 1 minute in cycles, but most of the time was for the subdivision. There are millions of polygons as I made everything irregular in shape. Textures are from all over the internet. To many to list.
Edit: Found many a few details wrong. Trying to fix it, I noticed the ambient occlusion map available in node editor. Powerful stuff. No need for the extra Cycles AO render. Many of the objects if not all have some kind of bevel modifier and I put it now so it works on angles on the walls as it showed some artifacts.
Image editor sharpened with extra jpg. I like this one better.
An orto view: