It was a quicky: blendered on friday, rendered on saturday (and a little on sunday, but I didn’t stay up to watch that ). The rendering took about 18 -20 hours. I really gotta stop using those high settings on… well… everything.
Wow! A background image fitting this great in is… amazing!! Great modeling, great texturing, great lighting! :o Did DOF blur the background image as well, or was it blurred in another program!?
Yafray is something I must make more time for at some point, although the internal renderer is so amazingly capable under the right circumstances.
In fact, I think this kind of render quality can be approximated (maybe even matched, but at least rendered faster) with Blender internal given the proper lighting setup, some AO, possibly using radiosity (or instead, for example, a layer-only red light under hand/finger in another layer) and using zblur plugin for DOF.
The materials you used are pretty near perfect for this type of character and style. They get the job done and do it very well!
In fact, I think this kind of render quality can be approximated (maybe even matched, but at least rendered faster) with Blender internal given the proper lighting setup, some AO, possibly using radiosity (or instead, for example, a layer-only red light under hand/finger in another layer) and using zblur plugin for DOF.
I’d be most interested in seeing Sago re-render this with the internal renderer and see how close in quality he could get it.
Like I said, the background-image was placed on a plane behind the scene. That plain was treated (DOF, lightning) just like the rest in Blender.
I think you reaaally don’t wanna see that! It looks quite horrible.
I’m just very lazy, and let yafray do all the work. 2 lamps and a nice worldcolour do the trick. Now I can just concentrate on the rest.
Yesterday I rerendered the image a little smaller (1100 x 880 instead of 1280 x 1024) and with a few lower settings (GI-quality, AA, shadowsamples). There were differences in quality, but most of them were neglectible. It took 1 hour and 36 minutes (instead of 18-20 hours!).
So it’s all about finding the right balans in the settings.