Weld Modifier Proposal (Merge by distance - Remove doubles)

Since the thread Petition to add the Merge modifier to Blender has been closed, I open this new thread.
Campbell proposal:
https://developer.blender.org/T70240

Related thread:
https://devtalk.blender.org/t/hurdles-to-implementing-merge-modifier/9718

9 Likes

@pitiwazou Congratz on the achievement. :1st_place_medal:

:smile:

3 Likes

Yeah, you did it, @pitiwazou! I was afraid you’d become the most-hated Blenderhead among the Blender devs. :grin:

2 Likes

@pitiwazou, the absolute madlad, showing us the true power of Facebook petitions. :joy:

2 Likes

I’m just a loud blender user guys :wink:
Devs decide what they do in blender.
I’m just happy they understood the request and people who supported the petition.

And I have my haters yes ^^

14 Likes

This is a much needed modifier.
Thank you Wazou! Keep being loud :slight_smile:
You’re one of those guys, working from the outside, that makes blender so much better. I dare not name the other guys in fear I omit someone. But blender without you guys just wouldn’t be as efficient and fun!

2 Likes

it’s in master now!

https://developer.blender.org/rBf050fa325375ecf8931750baca7846cd830c7370

6 Likes

Great!!!

ToDo:
  
    Edge Collapse: collapse edges below the length threshold.

Is this to avoid this kind of zipper closure effect, for example:
weld_mod

That is, some kind of “Merge/collapse all instantly when it is detected that the first vertex has been merged”?

Weld Modifier: interferes with Wireframe overlay: https://developer.blender.org/T72412